﻿/*
* Copyright (c) 2010-2012 Tesla Engine Group
* 
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* 
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
* 
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/


using Tesla.Core;

namespace Tesla.Graphics {
    /// <summary>
    /// Defines a relationship between a single <see cref="DataBuffer"/> and a <see cref="VertexElement"/> which
    /// the buffer represents.
    /// </summary>
    public struct VertexElementBinding {
        private VertexElement _vElement;
        private DataBuffer _vb;

        /// <summary>
        /// Gets the vertex element.
        /// </summary>
        public VertexElement VertexElement {
            get {
                return _vElement;
            }
        }

        /// <summary>
        /// Gets the data buffer.
        /// </summary>
        public DataBuffer VertexBuffer {
            get {
                return _vb;
            }
        }

        /// <summary>
        /// Creates a new instance of <see cref="VertexElementBinding"/>.
        /// </summary>
        /// <param name="vertexBuffer">The data buffer.</param>
        /// <param name="vElement">The vertex element.</param>
        public VertexElementBinding(DataBuffer vertexBuffer, VertexElement vElement) {
            _vb = vertexBuffer;
            _vElement = vElement;
        }

    }
}
